Musical Otaku - Roleplaying and Slash
ROLEPLAYING AND SLASH

On This Page:
-My Roleplaying History
-Online Roleplay
-LARP Stories


My Roleplaying History
Like many teenagers with my kind of imaginary-driven mind, I was introduced to roleplaying and was quickly hooked. I'd heard about Dungeons and Dragons, but for me, the game that truly clicked was Warhammer. Nowadays, the name Warhammer merely evokes the concept of tabletop wargames, but back in the 1990s, Warhammer also had a roleplaying system. I was introduced to it by my fellow Diplodocus co-creator Jonathan Jacques, and I kept playing for a very long time with my highschool friends, giving birth to characters such has Ludovicus, Rolf, Wolmar and Jacob, whose names still have the ring of legend today. Among us they do, anyways. During all that time, I was always the GM. After 2001, as I got more and more involved with online communities, I moved to a new kind of roleplaying: online games using blogging sites. It took a long time to wrap my mind around the concept of what is essentially roleplaying without a GM. The players themselves use their own creative judgment to make things happen.
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There usually exists a moderator, to manage the community and introduce major plotpoints, but other than that, it's entirely player-driven. This results in games with a much stronger emphasis on character development and interaction, and less on action and stats-management. The classic "Munchkin" type of roleplayer finds no niche there. When I started going to cons, I quickly became aware of what is essentially the most perfect amalgam of these two types of roleplaying. LARP, or Live-Action RolePlaying. I was reluctant to try for many years, afraid it would sap away precious con time, until I finally did try and I realized that I wanted nothing less than devote my entire con time to it! Just like online roleplaying, the emphasis is on character personification and acting, encouraging interaction with other characters, but players also do carry a stat sheet just like in tabletop roleplaying, with an element of chance (for which rock-paper-scissor is used in lieu of dice) thrown in to test characters against certain trials.
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The ultimate roleplaying experience for me would be part of a professional improv troupe, or to be cast in a play. To that effect, I put together skits for masquerade events at conventions as often as I can. I'm also always happy to be a self-proclaimed master of ceremonies to organize improvisational games (in the vein of Whose Line Is it Anyways?) when I'm among friends. Roleplay tends to -but is not obligated to- delve into a territory known as 'slash'. Slash entails the discussion among fans of character pairings issued either from the original material that created them (canon) or not (fanon). Sometimes the line between the two can be blurry. Most importantly, slash often takes liberties with the sexual orientations of the original characters. I am a massive fan of this sort of slash, and can thoroughly enjoy such hypothetical discussions for hours on end.


Online Roleplay
In the mid-2000s, as a natural side-effect of attending cons and discovering slash, I started roleplaying online. This principle is essentially similar to traditional pen & paper roleplaying except without sheets, stats, experience points, dice or randomization. Instead, it's all about character interaction. There is no "combat" persay here, or "leveling up". Truly an art for the thespian roleplayer. It is also astoudingly good practice for all aspects one's writing style.
            They are usually played on a blogging site of some sort (LiveJournal is particularly popular), where each player creates an account for their character, and posts on public threads, typically describing the character's actions and thought process through a third-person perspective.
            In the past, I've played characters from Harry Potter (Luna Lovegood, Peter Pettigrew, May-Eye Moody, Walden MacNair, Mundungus Fletcher) and Star Wars (Supreme Chancellor Palpatine, Fi). Sadly, these Roleplay communities don't last forever, and it soon becomes impossible to track down past games. Below is a list of games I'm currently a part of.
- Kryten on 'Fractured Reality'
- Emperor Kuzco on 'Fractured Reality'


LARP Stories
Each time I attend a convention, I sooner or later always write a detailed account of the event. All these can be read on the convention & events page.
            Although these can be viewed as nothing more than comprehensive journal entries, it's when I write dramatic accounts of LARPs (Live-Action Roleplay) that I really get to flex my writing muscles. Those roleplay events are nearly always multi-fandom, which means that Darth Vader is liable to run into Sailor Moon, and imbroglio generally ensues.
            I always write my stories in-character and as accurately as I remember the events. Some of these events may seem too incredible and picture-perfect to have happened thus, but believe me, they really did. Sure, I'm the one who strings these words together into fanciful lines, but a lot of credit goes to my fellow LARPers, such as Holly and Linda and a host of others, who help make these adventures memorable in the first place. Below is a list of all my LARP reports.
Emperor Kuzco at Katsucon 2008
Kintaro Oe at Nekocon 2007
Hohenheim 'of Light' Elric at Otakon 2007
Duo Maxwell at AnimeNEXT 2007
Ranma Saotome at Katsucon 2007
Envy at Nekocon 2006
Alphonse Elric at Otakon 2006


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